Stealth Game, 2008, of Hideo Kojima,
viewed Version: Playstation 3
E 'Country for Old Men
paraphrase the title of a preview which appeared in June on GamePro, there is this insistence, this in-depth analysis and close examination of the largest game that the public has never seen in the last ten years.
Why MGS4 is a masterpiece of enlightened, that needs to be gutted in its entirety.
The outline of each article of this kind would not work. We should begin by history, plot, and then follow the wire down to technicalities. No, MGS4 can not be summarized in this scheme mixed.
Kojima has created the ultimate jewel missing from embedding the hilt of the dagger that he used to cut logs, which prevented the world of compenentrare video games in another world far more difficult to achieve: that of narrative cinema.
Throughout the first half of the nineties, the software house have always tried to make the movie interactive perfect, never succeed. We had to wait until today, when Kojima has not created an interactive movie, but a video game narrative .
The entire structure of MGS4 is based on this principle, a personal opinion, hardly be disputed: the thread that binds the pure gameplay the story, the plot at the highest levels of spiritual involvement, must be short, very short, so do not even see each other.
Così seguiamo le sorti del sopravvissuto Solid Snake, attraverso la sua odissea per porre un sigillo sul suo passato, per chiudere per sempre le ferite rimaste aperte, ricucite male e troppo in fretta. Snake, un uomo, un simbolo, un concentrato di figure eroiche e di clichè, che cerca di rompere gli schemi entro il quale il suo stesso creatore l'ha congelato. "I'm no hero" ripete sempre "never was". E' questo ciò che vuole fare Snake, chiudere, e basta.
La sequenza iniziale è scioccante per chiunque abbia mai partecipato alla lunga avventura che Kojima ha negli anni costruito, pezzo per pezzo: un cimitero, straordinariamente visivo, come quello dei veterani, immerso in un'aria dark, from autumn afternoon, at sunset, among dead leaves flapping everywhere, intense music and sad, plucked strings, dark background, and he is there, clothes, Solid Snake, lingering in front of a plaque, which most that a person conceals a whole way of thinking, of being, a philosophy. He is there, lets a moment, then realizes that it is now, and slowly knelt down, no ... slowly makes his legs give way, first the right, then left, as if he was tired, exhausted, as if he had enough now. Then a gun out of his jacket ... and slowly, while the camera is pointing up excluding it from view, the gun up towards the mouth.
Snake is old. The degeneration of its cells to clone led to a process of premature aging, which can not be stopped in any way. So, just under forty, Snake is old, very old. His body is failing to neurological and muscular, so quick to conclude that this mission needs a suit of infiltration that supports the muscles of his body, to allow him to end the last war.
Snake must fight until the enemy with a series of ailments that afflict his body, no longer able to hold nothing but rest. The tremor shook him, his back hurts, making it impossible to remain folded for too time (location not required to be discovered). It 's a man now proven, and the bar below the health of the psyche is there to witness it, ready to get off every time someone points out how the old man. His status of "hero terminal" is often witnessed also by its intolerance to smoking. Snake is like Napoleon Wilson and Jena Plisskin, two characters who are Carpenter closely related to him (the second in the original Snale Plisskin, was his main inspiration), who try to smoke in any occasione.Ma now the smoke is him an ordeal, and his cough tar is an obvious example. Snake does not give up, persists. Continue to smoke and fight, until this latest mission can not they felt closed in one way or another.
in the game is instilled a sense of pity, suffering, noting that its hero has aged. The transience of life, has never been any similar response of entertainment, not at these levels, not with this persistent pain. Play "Old Snake" means coming in close contact with a reality that sooner or later it's up to everyone, and stay emotionally involved.
All fresco Kojima is reflected in this reading, old age, wisdom, the decline and death. MGS4 can only be the fruit of wisdom, because Kojima now has all the means possible and all the creative freedom necessary to create his masterpiece as he has always dreamed of old age is also the creator, such as that of the video game that is far enough over the years to remember the first Metal Gear, the decline is that of world around us, a world that can not understand the depth of the game, which suggests that the usual soulless blockbuster, death, finally, is the saga of a part of life is not indifferent to Kojima, the end of era, the farewell to the fans.
That this is a country for old men, Kojima reiterates the imposing Liquid Ocelot as the main enemy to Snake. He is twice as old: the body of Ocelot is, but also Ocelot stesso e Liquid lo sono, vecchi nemici, vecchie glorie che ritornano per il gran finale. Il combattimento dell'ultimo capitolo è un massacro fisico, forse ispirato ad un alto film di Carpenter, "Essi Vivono" (la scena in cui Roddy Piper cerca a tutti i costi di mettere gli occhiali a Keith David): i due grandi vecchi si affrontano fino all'ultimo brandello di energia, di forza fisica, di spirito rimasto.
Kojima ci dice che solo chi è vecchio è saggio fino al punto da capire, conosce la storia fino al punto da comprendere, ha le chiavi in mano per aprire il mondo davanti a sé. I giovani, sopravvalutati, sono solo delle figure erronee, fallibili, che vivono del proprio malgoverno, che non ascoltano gli elderly and even laugh at them. There is a lot of Japanese philosophy, the relationship kohai-sensei, but with a reversal of roles that is typical of modern society. Young people think they can govern their lives and their world, while ignoring all planes of reality that their actions are generated.
And that's just the bitterness of old age to bringing regret that ... Yet Kojima gives us hope: Snake, young at heart, old out, is the point of contact between the two worlds, between the youth who now lives in the degeneration, and old age, which seems to have no more escape into a world that is updated with such speed as to leave behind the slowest.
This is the secret of MGS4 ... and remission of sins, another main theme that will find its climax only in the surprise ending - but not much.
whole game is a return to origins, a tribute to the great and terrible saga, which traces all the titles, piece by piece .... which you can tell already from the cover, autocitazionistica maximum. The maturity and popularity of the series is sublimated nell'autocitazione, which is the seal of the achievement of status-symbol. In fact, if the element is present here citazionistico at most, pulling in the ball alone is an indication not so much free hedonism but wink at a world that is domain of all humanity.
For great returns, without spoiling anything, can be redundant to mention the names of the beautiful and ruthless members of the team Snakehound - Laughing Octopus, Raging Raven, Crying Wolf, Screaming Mantis , which obviously refer to the original members Foxhound of the first chapter of MGS, with a touch of schizophrenia that does look like hallucinatory encounters with these cut-scenes boss of Silent Hill. Also present were all key figures of that first episode, in a heartfelt revival that reached its peak when dell'emozionantissimo return to Shadow Moses, a must to close a saga as spectacularly sad questa.Il flashback of Snake with the time of infiltration nell'eliporto MGS Shadow Moses, with the original sequence of the first game, it is also ours, we dream with him at that time ten years ago when we had our hands a historic masterpiece and dozers and did not know it yet.
Open with the exciting "The Best is Yet to Come", and chills followed by the chapter sees Snake set out on the snow to reach the place from which we had labored so much to quit. Memorable voices that echo in the mind of Snake and the shreds of the original dialogues of the first chapter, when he sets foot in certain areas of the island ... reliving moments in history as the first appearance of Liquid Snake, with the launch of Hindi, or sounds disturbanti del massacro dei soldati genetici, perpetrato dal primo leggendario Ninja, Grey Fox.
Sono tutti momenti che Kojima ci doveva, e che giustamente non sono mancati.
L'emozionante scontro tra l'originale Metal Gear Rex e il Metal Gear Ray, che è paragonabile come epicità (citando pedissequamente) alla medesima lotta tra l'arretrato T-800 e l'avveneristico T-1000 di "Terminator 2", è poi il massimo che ogni giocatore storico di MGS possa voler ottenere.
Lo scontro tra Snake e Liquid, inoltre, rappresenta la citazione più sotterranea del gioco ma anche quella più evidente, ovvero Iena Plisskin (Snake/Kurt Russel) che affronta Hawk (Liquid Ocelot/Lee Van Cleef).
Ritorni spettacolari sono quelli di Raiden e Vamp, che per tutto il gioco si rincorreranno e ci rincorreranno, regalando spettacolari e mozzafiato sequenze di combattimento. Raiden, consumato dall'odio dei giocatori di MGS2, a detta dello stesso Kojima, è stato trasformato in un reduce folle, che ha perso tutto e tutti, ma anche in un relitto umano, inguainato nell'involucro hi-tec del Ninja, che ormai rappresenta la perdita dello status di umano e il dolore della sofferenza interiore.
Suo sarà anche il riscatto, che deve ottenere come Snake, ma per tornare a vivere, non per morire degnamente come la sua controparte. E continua il gioco delle parti, perchè questa volta sarà Raiden a soccorrere Snake, and not the other way: in old age to return to the inability to be self-sufficient as young or inexperienced, and this is another taste of the wisdom that gives us the game.
Beyond the emotions that the game gives glowing, do not forget that a job has been done on the plot of the magnitude unimaginable. Any writer will admire the ability to Kojima and his assistant riassimilare twenty years of plot and rework it into a vast sea that has consistently shown that only very few wrinkles and closer to the gamer. The company's impossible ... especially in bringing together in a game only the plot of the three preceding chapters, as if with a single wire we were pulling across the entire plot to unfold before us, with all the wonder of the case.
The game itself shows very few flaws, such as the targeting system, which sometimes makes the tantrums both manual and automatic, this map in the pause menu, which could also be reproduced of HUD Solid Eye, for convenience, and the mechanics of some clashes, including scazzotata / revival with Liquid Ocelot, made in a summary manner as in the first MGS.
Another discordant note is perhaps the learning curve, which is long and high for those who are beginners, but maybe it's a bit tricky even for those few years no longer plays to the series - and as that the last episode is not a recent situation is quite recurrent.
For the rest all goes according to plan. Excellent adding Drebin, the seller of illegal weapons, which at any time can provide what we need, as well as good inventory management and the dynamics of change in weapons. We note the absence of the now inevitable thermal vision system, but the infrared makes you forgive this lack aesthetics.
As for the gameplay, Snake moves well, despite his age, and makes a few false moves. The control system has been greatly improved, and lean against the wall there is now a key note use, instead of the imprecise dial pad to press against the wall. The field of view is also excellent, the best of its kind.
OctoCamo The introduction of the suit is a direct evolution of the system seen in the third chapter, crossed with the theoretical perfection of the mimetic perspective, here mysteriously absent in the plot, probably to make it less sought after during the game. It can be obtained through the acquisition of the title "Big Boss" at the end of the game, but it requires a completion time equal to or less than five hours and thirty minutes (firm), the use of firepower is not lethal, the necessary clause had never been discovered.
Excellent the variety of situations, driven by action sequences to those of normal infiltration, through variations on the theme and the spy mission with stalking in a city of northern Europe, a virtual Prague, adding that extra touch of Spygame was needed. The variety of scenarios does nothing but yell "here, this is the sum of the previous three Metal Gear", and it shows.
calibrated Ben's boss battles, exciting in the right place at the end, even if they do not offer a suitable challenge for those who already know the series system.
The inclusion of Metal Gear Online is also the crown of the project, which will give the title longevity should not be underestimated.
Per quanto riguarda grafica e sonoro è inutile spendere una parola di più. Le animazioni raggiungono lo stato della perfezione in alcune sequenze, mostrando personaggi che ormai vivono di vita propria, con i propri tic e le personali movenze che li rendono tipici. Spettacolare oltre ogni limite il combattimento tra Raiden e Vamp, in questo senso, la migliore sequenza di combattimento mai vista sullo schermo, di qualsiasi arte visiva stiamo parlando, cinema compreso.
La grafica in-game è spettacolarmente indescrivibile, rasentando il fotorealismo in alcuni punti, ma anche pesanti sbavature in altri (un dettaglio per tutti: la spigolosità delle orecchie dei personaggi, ma anche il dettaglio delle mani).
The soundtrack, by the book, has nothing to plead, and Harry Gregson-Williams has done a mammoth task. The drama of MGS4 is patched up piece by piece from the soundtrack, which follows each of them with great pathos. Like every great story, could not miss the aural excitement here at the highest levels of the saga ... and include some repechages a must, as the themes of the old games listen to them again with "i-pod," or the aforementioned piece, "The Best is Yet to Come", prophetic title that has done nothing to prepare for this subtly .
Needless to be pedantic. MGS4, even for bastiancontrari, is a game to play, to live, to suffer and to assimilate. And 'the game of our generation, the pinnacle of technology and media feeling that this young man has reached the necessary step for further processing, for a new leap forward.
Whoever loses this opportunity, to live the story when the opportunity allows, loses an important part of world heritage site in the near future. MGS4 is this heritage that next step that video games have reached, with great difficulty, a game that can not fail to be placed as the cornerstone for future developments, as well as Kojima, despite various criticisms and accusations, it can not be seen as arrival point for future game designers.
Snake So let us, bitter, defeated, although the winner. His are the last lines of the game, the last shots, while facing her past in a more direct way possible. His is the chance to close the accounts for ever, to close the circle of life, giving meaning to its nature, its existence, its purpose. All that seems to have earned privileges, which we unfortunately we can not always have.
Snake, the hero can perfect the prototype, is a healthy carrier of the germ of humanity, which makes him impotent, flawed and fallible, sometimes even naive. Snake, and then right when he calls himself a "non-hero." It 's just a man who tries to do what they can, hoping to be able to resist to the last.
Snake for years sought to change the world with its missions, and the people who supported him. But the lighting may have hit the man behind the whole saga, the beginning of all things, The Boss, Big Boss was killed by the third episode. These are his words that seal the experience of MGS4, spoken from the lips of the character that best interpret them.
"Ours is not a struggle to change the world ... but it's a struggle to ensure that the world will always remain as is."
Farewell snake, that you only have you been able to dropping the eden.
E 'Country for Old Men
paraphrase the title of a preview which appeared in June on GamePro, there is this insistence, this in-depth analysis and close examination of the largest game that the public has never seen in the last ten years.
Why MGS4 is a masterpiece of enlightened, that needs to be gutted in its entirety.
The outline of each article of this kind would not work. We should begin by history, plot, and then follow the wire down to technicalities. No, MGS4 can not be summarized in this scheme mixed.
Kojima has created the ultimate jewel missing from embedding the hilt of the dagger that he used to cut logs, which prevented the world of compenentrare video games in another world far more difficult to achieve: that of narrative cinema.
Throughout the first half of the nineties, the software house have always tried to make the movie interactive perfect, never succeed. We had to wait until today, when Kojima has not created an interactive movie, but a video game narrative .
The entire structure of MGS4 is based on this principle, a personal opinion, hardly be disputed: the thread that binds the pure gameplay the story, the plot at the highest levels of spiritual involvement, must be short, very short, so do not even see each other.
Così seguiamo le sorti del sopravvissuto Solid Snake, attraverso la sua odissea per porre un sigillo sul suo passato, per chiudere per sempre le ferite rimaste aperte, ricucite male e troppo in fretta. Snake, un uomo, un simbolo, un concentrato di figure eroiche e di clichè, che cerca di rompere gli schemi entro il quale il suo stesso creatore l'ha congelato. "I'm no hero" ripete sempre "never was". E' questo ciò che vuole fare Snake, chiudere, e basta.
La sequenza iniziale è scioccante per chiunque abbia mai partecipato alla lunga avventura che Kojima ha negli anni costruito, pezzo per pezzo: un cimitero, straordinariamente visivo, come quello dei veterani, immerso in un'aria dark, from autumn afternoon, at sunset, among dead leaves flapping everywhere, intense music and sad, plucked strings, dark background, and he is there, clothes, Solid Snake, lingering in front of a plaque, which most that a person conceals a whole way of thinking, of being, a philosophy. He is there, lets a moment, then realizes that it is now, and slowly knelt down, no ... slowly makes his legs give way, first the right, then left, as if he was tired, exhausted, as if he had enough now. Then a gun out of his jacket ... and slowly, while the camera is pointing up excluding it from view, the gun up towards the mouth.
Snake is old. The degeneration of its cells to clone led to a process of premature aging, which can not be stopped in any way. So, just under forty, Snake is old, very old. His body is failing to neurological and muscular, so quick to conclude that this mission needs a suit of infiltration that supports the muscles of his body, to allow him to end the last war.
Snake must fight until the enemy with a series of ailments that afflict his body, no longer able to hold nothing but rest. The tremor shook him, his back hurts, making it impossible to remain folded for too time (location not required to be discovered). It 's a man now proven, and the bar below the health of the psyche is there to witness it, ready to get off every time someone points out how the old man. His status of "hero terminal" is often witnessed also by its intolerance to smoking. Snake is like Napoleon Wilson and Jena Plisskin, two characters who are Carpenter closely related to him (the second in the original Snale Plisskin, was his main inspiration), who try to smoke in any occasione.Ma now the smoke is him an ordeal, and his cough tar is an obvious example. Snake does not give up, persists. Continue to smoke and fight, until this latest mission can not they felt closed in one way or another.
in the game is instilled a sense of pity, suffering, noting that its hero has aged. The transience of life, has never been any similar response of entertainment, not at these levels, not with this persistent pain. Play "Old Snake" means coming in close contact with a reality that sooner or later it's up to everyone, and stay emotionally involved.
All fresco Kojima is reflected in this reading, old age, wisdom, the decline and death. MGS4 can only be the fruit of wisdom, because Kojima now has all the means possible and all the creative freedom necessary to create his masterpiece as he has always dreamed of old age is also the creator, such as that of the video game that is far enough over the years to remember the first Metal Gear, the decline is that of world around us, a world that can not understand the depth of the game, which suggests that the usual soulless blockbuster, death, finally, is the saga of a part of life is not indifferent to Kojima, the end of era, the farewell to the fans.
That this is a country for old men, Kojima reiterates the imposing Liquid Ocelot as the main enemy to Snake. He is twice as old: the body of Ocelot is, but also Ocelot stesso e Liquid lo sono, vecchi nemici, vecchie glorie che ritornano per il gran finale. Il combattimento dell'ultimo capitolo è un massacro fisico, forse ispirato ad un alto film di Carpenter, "Essi Vivono" (la scena in cui Roddy Piper cerca a tutti i costi di mettere gli occhiali a Keith David): i due grandi vecchi si affrontano fino all'ultimo brandello di energia, di forza fisica, di spirito rimasto.
Kojima ci dice che solo chi è vecchio è saggio fino al punto da capire, conosce la storia fino al punto da comprendere, ha le chiavi in mano per aprire il mondo davanti a sé. I giovani, sopravvalutati, sono solo delle figure erronee, fallibili, che vivono del proprio malgoverno, che non ascoltano gli elderly and even laugh at them. There is a lot of Japanese philosophy, the relationship kohai-sensei, but with a reversal of roles that is typical of modern society. Young people think they can govern their lives and their world, while ignoring all planes of reality that their actions are generated.
And that's just the bitterness of old age to bringing regret that ... Yet Kojima gives us hope: Snake, young at heart, old out, is the point of contact between the two worlds, between the youth who now lives in the degeneration, and old age, which seems to have no more escape into a world that is updated with such speed as to leave behind the slowest.
This is the secret of MGS4 ... and remission of sins, another main theme that will find its climax only in the surprise ending - but not much.
whole game is a return to origins, a tribute to the great and terrible saga, which traces all the titles, piece by piece .... which you can tell already from the cover, autocitazionistica maximum. The maturity and popularity of the series is sublimated nell'autocitazione, which is the seal of the achievement of status-symbol. In fact, if the element is present here citazionistico at most, pulling in the ball alone is an indication not so much free hedonism but wink at a world that is domain of all humanity.
For great returns, without spoiling anything, can be redundant to mention the names of the beautiful and ruthless members of the team Snakehound - Laughing Octopus, Raging Raven, Crying Wolf, Screaming Mantis , which obviously refer to the original members Foxhound of the first chapter of MGS, with a touch of schizophrenia that does look like hallucinatory encounters with these cut-scenes boss of Silent Hill. Also present were all key figures of that first episode, in a heartfelt revival that reached its peak when dell'emozionantissimo return to Shadow Moses, a must to close a saga as spectacularly sad questa.Il flashback of Snake with the time of infiltration nell'eliporto MGS Shadow Moses, with the original sequence of the first game, it is also ours, we dream with him at that time ten years ago when we had our hands a historic masterpiece and dozers and did not know it yet.
Open with the exciting "The Best is Yet to Come", and chills followed by the chapter sees Snake set out on the snow to reach the place from which we had labored so much to quit. Memorable voices that echo in the mind of Snake and the shreds of the original dialogues of the first chapter, when he sets foot in certain areas of the island ... reliving moments in history as the first appearance of Liquid Snake, with the launch of Hindi, or sounds disturbanti del massacro dei soldati genetici, perpetrato dal primo leggendario Ninja, Grey Fox.
Sono tutti momenti che Kojima ci doveva, e che giustamente non sono mancati.
L'emozionante scontro tra l'originale Metal Gear Rex e il Metal Gear Ray, che è paragonabile come epicità (citando pedissequamente) alla medesima lotta tra l'arretrato T-800 e l'avveneristico T-1000 di "Terminator 2", è poi il massimo che ogni giocatore storico di MGS possa voler ottenere.
Lo scontro tra Snake e Liquid, inoltre, rappresenta la citazione più sotterranea del gioco ma anche quella più evidente, ovvero Iena Plisskin (Snake/Kurt Russel) che affronta Hawk (Liquid Ocelot/Lee Van Cleef).
Ritorni spettacolari sono quelli di Raiden e Vamp, che per tutto il gioco si rincorreranno e ci rincorreranno, regalando spettacolari e mozzafiato sequenze di combattimento. Raiden, consumato dall'odio dei giocatori di MGS2, a detta dello stesso Kojima, è stato trasformato in un reduce folle, che ha perso tutto e tutti, ma anche in un relitto umano, inguainato nell'involucro hi-tec del Ninja, che ormai rappresenta la perdita dello status di umano e il dolore della sofferenza interiore.
Suo sarà anche il riscatto, che deve ottenere come Snake, ma per tornare a vivere, non per morire degnamente come la sua controparte. E continua il gioco delle parti, perchè questa volta sarà Raiden a soccorrere Snake, and not the other way: in old age to return to the inability to be self-sufficient as young or inexperienced, and this is another taste of the wisdom that gives us the game.
Beyond the emotions that the game gives glowing, do not forget that a job has been done on the plot of the magnitude unimaginable. Any writer will admire the ability to Kojima and his assistant riassimilare twenty years of plot and rework it into a vast sea that has consistently shown that only very few wrinkles and closer to the gamer. The company's impossible ... especially in bringing together in a game only the plot of the three preceding chapters, as if with a single wire we were pulling across the entire plot to unfold before us, with all the wonder of the case.
The game itself shows very few flaws, such as the targeting system, which sometimes makes the tantrums both manual and automatic, this map in the pause menu, which could also be reproduced of HUD Solid Eye, for convenience, and the mechanics of some clashes, including scazzotata / revival with Liquid Ocelot, made in a summary manner as in the first MGS.
Another discordant note is perhaps the learning curve, which is long and high for those who are beginners, but maybe it's a bit tricky even for those few years no longer plays to the series - and as that the last episode is not a recent situation is quite recurrent.
For the rest all goes according to plan. Excellent adding Drebin, the seller of illegal weapons, which at any time can provide what we need, as well as good inventory management and the dynamics of change in weapons. We note the absence of the now inevitable thermal vision system, but the infrared makes you forgive this lack aesthetics.
As for the gameplay, Snake moves well, despite his age, and makes a few false moves. The control system has been greatly improved, and lean against the wall there is now a key note use, instead of the imprecise dial pad to press against the wall. The field of view is also excellent, the best of its kind.
OctoCamo The introduction of the suit is a direct evolution of the system seen in the third chapter, crossed with the theoretical perfection of the mimetic perspective, here mysteriously absent in the plot, probably to make it less sought after during the game. It can be obtained through the acquisition of the title "Big Boss" at the end of the game, but it requires a completion time equal to or less than five hours and thirty minutes (firm), the use of firepower is not lethal, the necessary clause had never been discovered.
Excellent the variety of situations, driven by action sequences to those of normal infiltration, through variations on the theme and the spy mission with stalking in a city of northern Europe, a virtual Prague, adding that extra touch of Spygame was needed. The variety of scenarios does nothing but yell "here, this is the sum of the previous three Metal Gear", and it shows.
calibrated Ben's boss battles, exciting in the right place at the end, even if they do not offer a suitable challenge for those who already know the series system.
The inclusion of Metal Gear Online is also the crown of the project, which will give the title longevity should not be underestimated.
Per quanto riguarda grafica e sonoro è inutile spendere una parola di più. Le animazioni raggiungono lo stato della perfezione in alcune sequenze, mostrando personaggi che ormai vivono di vita propria, con i propri tic e le personali movenze che li rendono tipici. Spettacolare oltre ogni limite il combattimento tra Raiden e Vamp, in questo senso, la migliore sequenza di combattimento mai vista sullo schermo, di qualsiasi arte visiva stiamo parlando, cinema compreso.
La grafica in-game è spettacolarmente indescrivibile, rasentando il fotorealismo in alcuni punti, ma anche pesanti sbavature in altri (un dettaglio per tutti: la spigolosità delle orecchie dei personaggi, ma anche il dettaglio delle mani).
The soundtrack, by the book, has nothing to plead, and Harry Gregson-Williams has done a mammoth task. The drama of MGS4 is patched up piece by piece from the soundtrack, which follows each of them with great pathos. Like every great story, could not miss the aural excitement here at the highest levels of the saga ... and include some repechages a must, as the themes of the old games listen to them again with "i-pod," or the aforementioned piece, "The Best is Yet to Come", prophetic title that has done nothing to prepare for this subtly .
Needless to be pedantic. MGS4, even for bastiancontrari, is a game to play, to live, to suffer and to assimilate. And 'the game of our generation, the pinnacle of technology and media feeling that this young man has reached the necessary step for further processing, for a new leap forward.
Whoever loses this opportunity, to live the story when the opportunity allows, loses an important part of world heritage site in the near future. MGS4 is this heritage that next step that video games have reached, with great difficulty, a game that can not fail to be placed as the cornerstone for future developments, as well as Kojima, despite various criticisms and accusations, it can not be seen as arrival point for future game designers.
Snake So let us, bitter, defeated, although the winner. His are the last lines of the game, the last shots, while facing her past in a more direct way possible. His is the chance to close the accounts for ever, to close the circle of life, giving meaning to its nature, its existence, its purpose. All that seems to have earned privileges, which we unfortunately we can not always have.
Snake, the hero can perfect the prototype, is a healthy carrier of the germ of humanity, which makes him impotent, flawed and fallible, sometimes even naive. Snake, and then right when he calls himself a "non-hero." It 's just a man who tries to do what they can, hoping to be able to resist to the last.
Snake for years sought to change the world with its missions, and the people who supported him. But the lighting may have hit the man behind the whole saga, the beginning of all things, The Boss, Big Boss was killed by the third episode. These are his words that seal the experience of MGS4, spoken from the lips of the character that best interpret them.
"Ours is not a struggle to change the world ... but it's a struggle to ensure that the world will always remain as is."
Farewell snake, that you only have you been able to dropping the eden.
Links:
MGS4 Konami Official Site
Kojima Production
Album:
Metal Gear Solid 4 - Guns of the Patriots |
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