Thursday, October 16, 2008

Fearne Cotton Flexible

poems






Carollo Baldassare

Poems
image Baldo Carollo





a

I wander in Alcamo
not my flight into the mountains passing the walls deform
districts
piazza Ciullo I note in an old sea port ever
suburbs and my hands have caught fire
sad processions of children praying in cemeteries
the red sun in the night (yellowed keys organ cathedrals of afternoons lighted candles)
as a fire erupted in a thousand syllables
of fire around us fly drunk
crows some real die burned
rivers flowing into me
migrating birds inside me
solitude of courtyards ever seen

the room stacked breaths
councils invisible presences

blue and red flowers have sprung
me in the eyes and wrinkles in my
grows a huge daffodil
but the hands are still on
full of wisps of love groping

the room is flooded with interstices

things get hallucinations

explore unknown lands of distant preexisting

in a convent desecrated - inside of me
countless passages
steps
hallways
salt of votive
dusty wedding dress
corpses hung

dirges clotted small windows to breathe

scale cliffs

stone walls

think saints stare at me in mute silence

drops

chimes made from demonic
Maari


sitting on the floor at the foot of the walls
old tattered
recite sutras

whisper and waves of laughter
yell mantra

implore
blaspheme

chant love songs and rhymes

remember a previous life as a camel
was too old and eventually abandoned in the desert I


then walking slowly with his mouth gnashing sand
followed listless
track
At last
far

oasis where I was born

the drums mie quattro zampe
i miei respiri furono sciamani

buio
svampito
stramazza

sabbia di clessidra
tramutò
nostalgia









2


Il mare ha inondato piazza Bagolino
dentro il Bar Tiffany andirivieni dell’onda
siedono bevono è inverno sono immerso fra detriti
non sento freddo una piccola folla
attende l’annottare un pipistrello svolazza felici
come in un giorno di festa della Madonna
o di terremoto allegria displaced
I see the faces of everyone but family members do not recognize them
deformed monster nostalgia
embrace redundancy of reflections hangs a chandelier
navigation
last time dumb stone

castaway on a raft of shadows
held by

ropes of


words without meaning


and without memory

I

eyes of jellyfish





3



The openers' s steel on the glass table in its impassive

spends millions to nothing
years crumbles essay
inert passive atomic configurations
impermanent
story does not touch the house does not belong to him, nor does it belong to
nothing
not hear the chatter of humans in the room no harm
all'estenuazione
the death over a
this conspiracy of silence flies at the speed of light
with the galaxies are moving away from all
and fly together, but maybe I do not know where
dragged by the current poor pin
cosmo
hisses for a moment trembling in the darkness of the universe does not remain
nothing but a sad useless heroic
laugh in the face of God and do not touch the dead
placed the knife steel
glass on the table to the passage of time as a debris

laughs and fades

Friday, September 12, 2008

Walk With Feet Turned Out

Memento

(it. Memento)

color and b / w, USA, 2000 , Christopher Nolan

Duration: 113 min.

Genre: psychological thriller

Cast: Guy Pearce (Leonard), Carrie-Ann Moss (Natalie), Joe Pantoliano (Teddy Gammel), Mark Boone Junior (Burth), Russ Fega (Waiter), Joria Fox

(Leonard's Wife), Stephen Tobolowsky (Sammy Jankins), Harriet Sansom Harris (Mrs. Jankis), Thomas Lennon (Doctor), Callum Keith Rennie (Dodd) Kimberly Campbell (Blonde), Marianne Muellerleile (Tattooist), Larry Holden (Jimmy)

Screenplay: Jonathan Nolan (based on his short story "Memento Mori "), Christopher Nolan

Music: David Julyan

Photography : Wally Pfister

Editor: Dody Dorn

Distribution: Warner Bros

We all need to remember
there a way to live and a time to suit certain works of art that transcend the common sense of perception, comprehension, penetration of reality that surrounds us. It 'good to be in these particular circumstances when you are engaging in works such as Memento, more than a simple sequence of frames on the screen, a state of mind.
All Memento whole structure is designed and managed to create, from the first scene to the last, is unsettling, deeply chaotic in its perfect order non-linear, full of truth hidden between the lines, ready to be picked by those who wants to take, but especially those in able to do so.
supreme example of how the assembly is not only functional film work, but rather its fundamental resource to create a visual narrative, to build an invisible path as palpable among the sights and sounds, Nolan's film, the second most of time comes to restore a dogma beloved by directors just ordinary, what has now become a kind of label to show off to prove to be alternative. The non-linear narrative of Memento makes it a unique gem in the movies of all time, almost an object of study, research, because the effort that offers the viewer is a powerful neural milking, which causes the maximum voltage drop of the notice attention, even those within the space of existence as a nanosecond. Each part of the work, every frame, every word is weighed, examined with suspicion, then rearranged and placed in its proper order to build immense puzzle disconnected we are called to solve, while the narrative takes us by hand in this Fantastic journey through the maze of memory and its deceptions, its wonders, its abyss.

The story is the first part of this originality in this compound prematurely.
Leonard, the hero is a man who has a problem: His anterograde memory was damaged in its functioning, so can not maintain dei ricordi a breve termine, per più di qundici minuti. Dopo quel lasso di tempo, i suoi ricordi e la sua realtà ritorna ad un punto ben preciso della sua memoria passata, resettando ogni cosa, facendo tabula rasa. Così non ricorda più dove ha dormito la sera precedente, nè tantomeno cosa ha mangiato appena quindici minuti prima, chi ha conosciuto la mattina precedente... e se si dilunga in una conversazione per più di quei fatali quindi minuti, non solo non ricorderà più l'oggetto della tale discussione, ma non si ricorderà più neppure di conoscere il suo interlocutore.
Leonard era un agente assicurativo incaricato di individuare le frodi dei clienti della sua compagnia. Una notte, mentre dormiva al fianco his wife is brutally assaulted, murdered his partner, he hit on the head in a violent manner. The trauma of the loss of his wife and received physical damage due to the blow to the head, Leonard reduce to a broken man, broken, missing a normal life, a lifetime of normal, ordinary. The inability to remember anything for more than fifteen minutes cuts it off from the world, as one might expect. Lost everything, Leonard decides he must give meaning to his life, and to do so must find and kill the killer of his wife.
is not a simple story of revenge, no, but a dizzying vortex in a mind broken by fragments of reality that spread everywhere without mnemonic a lawful order, with nothing that seems to unite them. It 's the life of Leonard, our time as we identify ourselves in him through the state of the art of editing and management director, who put us in place, the confusion in not knowing, unconsciousness of our precarious existence.
So Leonard decides to take revenge. His particular physical condition, however, forces him to take steps to ensure that his project will go through. Through the tragic story of Sammy Jankins, whom he met during one of his duties before the attack, we know that if you have this type of disorder, the record on notebooks and notebooks, miscellaneous sheets you have to do is especially harmful. The leaves are lost, spreading, mnemonic media surrogates are inefficient.
why Leonard is an innovative and superior. Through tattoos, he impresses on his skin, his body, every clue found useful to identify the culprit of the murder of his wife, turning himself in its grounds, in the middle and the implementation of its vengeance. The milestones in his permanent written indelibly in the body, like the memories they had to do with his brain cells, to fix the memory. So he still has a failing memory to be able to simulate.
His body becomes a living map mnemonic, a labyrinthine path to follow, a rebus button intentions.
method, is what distinguishes Leonard Jankins by Sammy.
Photographs, Polaroid snapshots, are another means of control that Leonard used to prevent chaos and disorder of his life is confusing on its way. Faces, objects, places, are all cataloged and immortalized by Polaroid in the captions, to define the world around them - a world that is formed, but that hides its true intentions, because they constantly forget. So, using those titles, Leonard announced his future I forget everything, if that face is photographed a friendly face or an enemy if he is in that place già stato e cosa rappresenta, qual'è la sua auto, dov'è il luogo dove risiede attualmente.
E' la fotografia, che da sempre è servita all'uomo per immortalare un istante, renderlo perenne nel tempo, per prolungarne la memoria, qui funge da protesi mnemonica vera e propria, nell'estensione di questa sua funziona presso la nostra normale percezione dei ricordi. Le foto e i tatuaggi, creano una sinergia inestricabile, inscindibile, che sostituisce la memoria di Leonard con dei surrogati, non altrettanto efficaci ma funzionali, rudimentali e ingegnosi sistemi di sopravvivenza al fato avverso.
Leonard ha dei nemici, gente che lo usa per i propri scopi approfittando del suo disturbo; per questo è necessario che He maintains the register of those negative events and people that are causing them, which would lead astray, away from his true goal. His world is a mess and then of suspicion, paranoia, hallucinatory doubt excruciating dilemmas. Can not trust anyone and everyone could be a disturbing element, a profiteer, a potential hostile. Leonard can only trust himself, the evidence that the self of the fifteen minutes before he left to himself now.
Its actually based on a continuous implementation by itself, in a rare example of the principle of personal self-determination.
Leonard's character is embodied by fisiscamente Guy Pearce excited to take parte al progetto di Memento, e immagine ideale dell'uomo che vuole rappresentare. Impeccabile nel mostrarsi sperduto ma risoluto, Pearce firma la sua migliore interpretazione di sempre, regalando al grande schermo un personaggio indimenticabile.

La struttura del film è il vero punto di forza di tutta l'opera, basata sulla storia, partorita da essa. Il montaggio del film è a dir poco geniale quanto contorto.
Il film è suddiviso in due linee narrative parallele ma con moto opposto, che si susseguono costantemente durante tutta la durata dell'opera. La prima linea narrativa, composta da spezzoni di cinque minuti l'uno, è a colori, ed è montata all'inverso. Then, it follows that the first block of five minutes of this narrative line, is the last scene, while the last block is the first stage of history. During this line develops real narrative, the life cycle of history, the survey and the mad rush to vengeance by Leonard. These clips
color than five minutes, are interspersed with other clips, black and white, assembled chronologically. Here Leonard talking on the phone with a mysterious interlocutor, he remembers that not even the identity, being more than fifteen minutes on the phone with him. In this cycle we see a narrative story about Sammy Leonard Jankins, the genesis of his method in the way sometimes Leonard alone are tattooed body.
All this is introduced by a brief scene, which introduces the opening credits, we witness the development of a Polaroid taken soon. Following is Leonard who shoots someone in the head. This short sequence is turned backwards, and serves as an introduction not only to the film, but the entire system that utilizes narrative. The viewer is therefore cordially advised by Nolan, his work will be neither compassionate nor even ordinary people who do not like to think deeply about what he sees and hears.
The dramatic musical introduction to this scene, David Julyan, along with other tracks during the film impresses with deep sadness that is inherent in dramma di Leonard, quello di essere un uomo senza memoria, senza passato, senza identità, senza futuro nè speranza. La musica della colonna sonora originale è fondamentale in questo film, come lo sono anche i silenzi.
Dopo l'introduzione ecco uno degli spezzoni cronologicamente lineari, in bianco e nero, con Lenny che si risveglia in una stanza d'albergo. Ancora la musica, sempre uguali per la linea narrativa in bianco e nero, che inquieta, perchè è sottilmente infida, scandisce metronomicamente un tempo inesistente per Leonard, che afferma questa sua incertezza così:
"Allora.. dove sei? Sei in una stanza d'albergo... ti sei svegliato e sei in una stanza d'albergo. Ecco la chiave. Per te è come se fosse la prima volta che sei qui, ma invece potresti essere qui da una settimana, o da tre mesi... è difficile dirlo. No, non lo so. E' solo una stanza qualunque."
E' un brano inquientante, all'interno del quale si possono rintracciare ombre del lavoro che Akira Yamaoka ha compiuto per Silent Hill, il videogame della Konami del 1999.
L'intera colonna sonora originale è costellata da brani melliflui, a volte molto lenti, che scorrono come un banco di nebbia mentale. Spesso alla fine dei brani vi sono dei dialoghi tratti dalle sequenze in bianco e nero del film, dove Leonard riflette o parla al telefono, a sottolineare quanto la musica nel film sia complementare alla narrazione.

Christopher Nolan Memento touch with the peak of his directing career. Legend has it that he remembered discussing the idea of \u200b\u200bthe film in a car ride the thing with his brother, Jonathan, who wrote the short story from which the film is based, "Memento Mori". In an interview, the director admitted he was terribly attracted to the idea of \u200b\u200bthe unreliable narrator, the investigator was unable to fix something that was caused by him. As in other films in this genre, as in "Angel Heart", we are faced with uncertainty, doubt among the doubts, the self-evident fact that perhaps our point of view might be totally distorted. What is safe, what reality, and where it starts the error, the mistake?
Some existential questions such as these have the power to panic even the most strong and determined men, and here it is used for art.
The brilliant assembly also places the viewer to identify himself completely into the story. In the narrative line in color, one mounted backwards, the first scene is always the last color of the scene later, a useful device to recreate the sense of loss of meaning, namely non-linear sequence in which Leonard captures the information or simply live the moment. E 'effective and terribly effective, so that anyone who has seen Memento even for ten minutes, will experience a sense of confusion, uncertainty and loss totals. Who does not get up quickly from his chair, will be swallowed into the vortex of Leonard's disease, and will try to solve life as he would with her, trying to put together the pieces of the mosaic that has gone mad before. The two narrative continuum
different color mounted upside down in black and white and mounted on a regular basis, feed into a single sequence at the end, merging all the different fragmented reality in one large application, the final question of the most atrocious.
Nolan signed a cinematic revolution that is pure surprise, total interest, that leaves no one who is able to capture, to hold out for the first few minutes. And 'returning to the cinema that can convey the magic of the improbable, the suspension of disbelief, the desire to let go. E 'endless work, of infinite potential, which defines the cinema.
The Journey of Leonard is not an experience for everyone, indeed. Though there is a special edition of the DVD version installed chronologically, the true backbone of Memento is its destructive force and dissociative against conventional perceptions of the world of reality.
Leonard is the final thought, but ours is the doubt, the torment, because we like him we need to know about us, memories that tell us constantly from place to come from, what is our source, what we did, and why. The actions differ, and perhaps identify a man ... in the present time we are interested. But if we had not even the memory of this, how could we give value to those actions and putting them in some context that we identify with certainty?
And so we sail in doubt.

"We all need to remember that tell us who we are. And I'm no different."

Links:

Note: the links section for Memento is well-fed this time. I would especially point out the existence of an official website which is perhaps the best I have ever seen ever. Done in flash, the film offers a view from a different point, analyzing evidence about the murder of the wife of Leonard in the film are not seen, putting together the pieces here and there, interacting with a metatext view of its own. Visit the site, with background in the original soundtrack of the film, is a unique complement to the film itself.







Album su web:

Memento


Wednesday, September 3, 2008

White Dots On Dogs Nose

Batman - The Dark Knight

(it. Batman - The Dark Knight)

color, USA / Hong Kong, 2008 , Christopher Nolan

Length: 152 min .

Genre: fantastic

Cast: Christian Bale (Bruce Wayne / Batman), Heath Ledger (The Joker) , Gary Oldman (Lieutenant James "Jim" Gordon), Aaron Eckhart (Harvey Dent / Two-Face), Maggie Gyllenhall (Rachel Dawes), Michael Caine (Alfred Pennyworth), Morgan Freeman (Lucius Fox), Eric Roberts (Maroni)

Screenplay: Jonathan Nolan, Christopher Nolan

Music: Hans Zimmer, James Newton Howard

Photography: Wally Pfister

Editor: Lee Smith

Distribution: Warner Bros

I have not read many reviews of the last Christopher Nolan - why "The Dark Knight" is a film by Christopher Nolan, Batman on that one - just to be as impartial as possible, given my emotional about every work of Nolan. Entries are still coming, but I will try to disregard it. Already
immediately dall'incipit is understood that the hand behind the director is one of the last men
able to dream again on the big screen, to recreate a healthy taste of waiting after the enervating trailer, before the lights to come down into the total darkness of the room. You do not hear music triumph, nor that almost necessary aesthetic hedonism that permeates every film work devoted to represent the world media on a different superhero. No. .. This film begins quietly, almost softly, so as to create doubts about the goodness of man at the controls behind the wall from which the sound is projected.
a robbery. And how better starts a new chapter that will see Gotham overrun by a new wave of crime, feelings of hate, that by dark forces of darkness have only the twisted vision of the world ... no superpowers, this time, nothing out of ordinary things ... no, just the raw, violent, powerful force of human drives, pushed to the limit, beyond the limit. And the classic
robbery, crime, the starting point of any crime movie, it reveals the nature of this: yes, a detective, but atypical, precarious balance that relates between justice and crime, between right and wrong, or better, morally right and morally wrong, between those who are conscious of crossing the limit beyond which it is not easy to come back and who does it without realizing it. The robbery
surprising, for the way it is done, for the logical grounds for the chaotic freddeza plan behind it. And especially for those who are robbed.
And it soon becomes clear that behind the clown mask is not nothing but a clown, because we are the mask he wears, and this is the concept that underlies every kind of representation of the concept of superhero comics, which of course it also translates to the screen.
E 'here shows that in particular the core of film, through the knowledge of good and evil and the ability to recognize and distinguish or be confused by them: it is the Joker,
the twisted soul of this ballet of balance, which is unbalanced, which is chaotic and distorts every thing. It 's the total subversion that Christopher and Jonathan Nolan have worked long and intermibabile list of "bad" to cinema - a revolution that extends to other types of narrative, I daresay.
The Joker, whose human nature is rooted in the traditions and ancient mythology, is the trickster , being devoid of reason, the deceiver, what is the most feared man in every age, or betrayal, they can not fidare, l'impossibilità della logica, il non potersi fidare, dormire sonni tranquilli. E' l'ombra di Loki, della mitologia nordica, di Iktomi - il demone degli inganni - di quella Sioux, Anansi della cultura africana, un essere fatto d'ebbrezza, come Dioniso, incontrollabile, fuori da ogni moralità, e superiore per questo agli uomini che ne sono schiavi. E' un archetipo jungiano tra i più curiosi, è un essere da studiare, per capire le nostre paure.
Così è il Joker dei fratelli Nolan, folle, di una follia pura, che a volte vien voglia di cogliere, per liberarsi dai vincoli, per essere veramente liberi, come disse una volta qualcuno. E' questo il Joker, la sua vera anima, la sua vera essenza, la non-ragione, il non-essere. Ricorrente in lui è la storiella di come si è fatto le cicatrici che lo sfigurano in volto, dandogli quel tocco di "Uomo che ride" di Hugo, quel Gwynplaine dal quale giustamente è stato partorito per partenogenesi: è toccante la prima volta, rivelatrice la seconda, quando si capisce che sono entrambe false. Il Joker così non spiega la natura delle sue psicosi, non rivela nulla della sua mente, non ci mostra i suoi traumi infantili, a noi psicologi ormai improvvisati grazie a serie televisive e film che ce lo permettono. Il Joker, semplicemente, esiste al di là di ogni nostra capacità di comprensione, non ha identità - si cuce i vestiti da solo, le sue impronte digitali non portano a nulla, come il ladro di gems of wisdom story of Alfred - is not anything or anyone beyond his mask. There's nothing under that mask, he is his mask.
The Joker simply exists, and we find ourselves puzzled, because it is evil incarnate and deception, without explanation, no reason that could justify the actions, with no easy diagnosis. And then, chiediamocelo, why would anyone give us an explanation for the simple fact that it exists?
His concept of chaos goes beyond the ordinary madness of Nicholson, with his rhyme in the Burton film "Have you ever danced with the devil in the pale moonlight?". Here, Heath Ledger, who delivers to the legend his face and his name, with this monolithic interpretation, he founded a new concept of madness ... madness madness of being glossy.
Joker makes no sense, and he also understands when Batman confronts him with violence ... and his words hit him "all your strength is not needed here" ... because the power of the Joker in his head is fragmented, unpredictable in his ego, without reason, but can have only the minimum they need to go back to being free to be unreasonable.
And so, the trickster returns to its former glory by the mists of mythology and human culture, even to displace, to make the viewer uncertain, to terrorize with his endless nonsense.

All played on the balance, "The Dark Knight" also talks about the nuances of the border. Harvey Dent, spectacularly played by Aaron Eckhart, is the protagonist of many scenes in the eternal dance between crime and legality. It clears out the classrooms, clean up the streets, criticizes the methods of cleaning, even if it is ready to use them when the dirt goes beyond the confines of its enclosure. Dent is here at 90% as Dent, and not as showy and disastrous in Schumacher's film, which is always the opposite - the classic mistake of those who does not understand the depth of evil is treated as the philosophy of the visionaries behind Gotham, or to prevail on the person's character. For Dent, in total opposition to the Joker, you need an introduction, to understand the nature, the reasons to enjoy all the slow and agonizing fall in the uncomfortable role of Two-Face.
Harvey Two-Face, as he was called in the police station in the days when he militated in the specification. And so it becomes a two-headed monster, a Janus, a serving Justice of its own, an administrator with the same force that fought. Two-Face is the darkest shadow that is thrown when the bright light of Harvey Dent is confronted by the tragic reality of the world has chosen to live. Dent is a fundamental presence here, the second of the two sides of the film, and the whole construction of his rivals that of the Joker character, immense presence that threatens to obscure it. The detail of the coin, key, viene qui rivelato ironicamente come uno stratagemma che Dent usa per controllare il caso, o meglio, il caos, che invece il Joker vuole sguinzagliare. Ed è ironico ancora una volta che, a metamorfosi avvenuta, Due Facce adesso ha rimesso ordine nel caos, diversificando le due facce della moneta, sicchè è di nuovo possibile che essa possa decidere imparzialmente, senza che vincoli morali possano legarle le mani, come innaturalmente ha cercato di fare Dent, opponendosi al flusso naturale delle cose.
E' un messaggio forte anche questo. Dent cade perchè troppo grande e illuminato per essere seguito da meri mortali, quali sono i poliziotti corrotti sotto il comando dell'ignaro Gordon, che fuy avvisato da un monito dello stesso Dent riguardo their morality. Weak links in a chain of all human, to be redeemed by the choices made by people at the end of the film, by which time the Joker seemed to reveal a pattern of mass insanity ready to shoot at any sign of weakness of the social structure of the unjust nature of the world that is hostile to human destiny.

Batman and Bruce Wayne are just two characters aside here, contrary to what they were in the first chapter of the new series, used to make us understand his reasons. Here he is the only force opposing the tide of events that sweep the viewer, in a string of surprises and exciting scenes. Batman is called upon to make the ultimate sacrifice in the end, not is to lose one's life, but rather to lose their identity, not so much by himself - as is now aware of what is and what he must do - but with others. He decides to take the dark path of those who struggle and is not paid, those who fight without being recognized, who does not do good for himself but because it must be done quietly, systematically, without thinking twice.
He transcends borders and is afraid of when it is brought on to the pitch of the Joker, who manipulates constantly throughout the film until the end, when the deception is revealed. But only half, of course, as the duality of the film needed.

We assist in the preparation of the third chapter, where Ledger is now no longer present - an idea that grew Nolan certainly make it an embodiment of the thorn in the side of Batman, as it should be: "We two are destined to fight forever" says the final scene, because he does not make sense in existing without a Batman to fight it and then give way to being what it is. The explosion of
Tumbler bears the marks of the birth of a more canonical future batmobile, Rachel's death is certainly a necessary prerequisite to a new female presence near Wayne, possibly Celina Catwoman. Gordon And, finally, he deserves his white hair by the Commissioner, the representative the largest category of its gal.
The excessive duration of the film is by no means excessive. It seems a dead end after the second time, when everything slows down almost to a stop ... but it is not necessary that the relaxation before the rope is pulled again with more force. A complex and layered film, with dozens of keys, bound by a remarkable detective story, which inevitably makes the most complex and mature film of its kind, indeed, even allows him to transcend the boundaries of its kind. So, as un'emblema of its nature, the entire history of crossing boundaries, marking the complete fidelity to the main message she wants to lead us.

Nolan signature work epoch-making, which moves at a pace personally marked, free of excess, perhaps too much for the target to which these features are usually directed and certainly beyond anything ever done in this regard. The tension is constant throughout the film and there are very few moments of relaxation, the apparent haven of peace, useful only to generate a strong contrast. The concern is continuous, oppressive, because the threat of madness, the unexpected, makes it unstable. You are no longer sure of anything, and often right in this, because it is chaos here that we wanted to represent. For this reason, all the cliches are forgotten, in the film in amounts so small as to be irrelevant, can completely transform American art to create a story on the big screen, and then bring up this incomprehensible to most confusing.
should be given away to the legend of cinema was dying a memorable scene, almost all with the Joker as a protagonist. His is the scene when, dressed as a nurse, stumbles out of the hospital, while it implodes and collapses on itself, and is upset because he does not want the last charge of exploding, even his memorable speeches in Dent hospital, the nature of chaos leveling, and Batman at the 'interrogation. " Unforgettable its system to clear the pencils. Some very good
scenes with Gordon are to be reported, such as the arrest of the mafia in the restaurant.
But this is a film in layers, like onion a bitter cry, to be studied, viewed and revised, full of inspired touches of class lighting. It should be enjoyed in its stock yellowish (but sometimes blue), which conveys to noir as the first chapter, too obvious to be enjoyed in the characterization. Go asssaporata every scene, every shot, because of note ... and each bar between the characters, who can also poke fun at himself - words dancing on an approach of dialogue truly remarkable. Strongly on this point of view, the presence of two heavyweights like Morgan Freeman and Michael Caine, who can to break the tension but also to provide the right point of view of someone who has seen many things and knows what are the tricks of life.

Hans Zimmer and James Newton Howard, together are like Mohammed Ali and Foreman - hit hard and do well. The soundtrack is full of atmosphere, a veil of gloom descended on the whole affair, and departs from the usual superhero triumphant tune. E 'rather than a continuous live on the tension of the extraordinary, as is the case throughout the film.
Excellent incremental disturbing distortion of the instruments, during the scenes where the Joker is going to do something that we do not like, increasing the emotional tension to the breaking point. Perfect rhythm of storytelling musicale, che non mostra nessuna sbavatura, accompagnando le scene come un preciso meccanismo ad orologeria.

La scelta dei doppiatori italiani, a lungo criticata, è sicuramente opinabile ma non per questo sbagliata. Claudio Santamaria dà grande prova di sè, soprattutto nelle scene in cui opera come Batman. Le altre voci da segnalare sono sicuramente quelle di Aaron Eckart, di Gary Odlman, ma soprattutto la troppo criticata voce del Joker di Heath Ledger. Si tratta di quella di Adriano Giannini che, come ha giustamente fatto notare, fa del doppiaggio del Joker un affare di famiglia. Sito ufficiale del film e dell'edizione in dvd e bluray suo padre nei panni di Nicholson nei panni del Joker di una generazione fa, ora lui riprende il testimone, identity in this game successful. Her voice captures all the nuances of being a prey to emotional disturbances, which can not maintain a personality for more than ten seconds in a row. Impressive verve, considerable spectrum of emotions covered, URL furious scary, speaking softly and sweetly, the inevitable hysterical laughter. Giannini is perhaps not one hundred percent with the image of the young Joker, but that image makes it great and brings it back to him.

Awaiting the inevitable third installment, the remaining doubts about who will play the Joker, who will take up the scepter of inconvenient heir of Ledger ... in addition to the moral dilemmas raised by the film.
The choice remains emblematic of the sentence which would close this ideal stopover while tormented and twisted chapter or that doubt about what can happen "if the good survive long enough to become the villain."

Links :

official website of the film and the edition on DVD and Bluray:

The Dark Knight Official Website

Genius cryptic site that looks and functions very similar to the one already created for Memento. To visit:


Site metanarrative, which takes the shape of a web site dedicated to the campaign of Harvey Dent:


Saturday, August 2, 2008

Hip Knee Ankle Orthosis

Metal Gear Solid 4 - Guns of the Patriots

Stealth Game, 2008, of Hideo Kojima,
viewed Version: Playstation 3

E 'Country for Old Men
paraphrase the title of a preview which appeared in June on GamePro, there is this insistence, this in-depth analysis and close examination of the largest game that the public has never seen in the last ten years.
Why MGS4 is a masterpiece of enlightened, that needs to be gutted in its entirety.

The outline of each article of this kind would not work. We should begin by history, plot, and then follow the wire down to technicalities. No, MGS4 can not be summarized in this scheme mixed.
Kojima has created the ultimate jewel missing from embedding the hilt of the dagger that he used to cut logs, which prevented the world of compenentrare video games in another world far more difficult to achieve: that of narrative cinema.
Throughout the first half of the nineties, the software house have always tried to make the movie interactive perfect, never succeed. We had to wait until today, when Kojima has not created an interactive movie, but a video game narrative .
The entire structure of MGS4 is based on this principle, a personal opinion, hardly be disputed: the thread that binds the pure gameplay the story, the plot at the highest levels of spiritual involvement, must be short, very short, so do not even see each other.
Così seguiamo le sorti del sopravvissuto Solid Snake, attraverso la sua odissea per porre un sigillo sul suo passato, per chiudere per sempre le ferite rimaste aperte, ricucite male e troppo in fretta. Snake, un uomo, un simbolo, un concentrato di figure eroiche e di clichè, che cerca di rompere gli schemi entro il quale il suo stesso creatore l'ha congelato. "I'm no hero" ripete sempre "never was". E' questo ciò che vuole fare Snake, chiudere, e basta.
La sequenza iniziale è scioccante per chiunque abbia mai partecipato alla lunga avventura che Kojima ha negli anni costruito, pezzo per pezzo: un cimitero, straordinariamente visivo, come quello dei veterani, immerso in un'aria dark, from autumn afternoon, at sunset, among dead leaves flapping everywhere, intense music and sad, plucked strings, dark background, and he is there, clothes, Solid Snake, lingering in front of a plaque, which most that a person conceals a whole way of thinking, of being, a philosophy. He is there, lets a moment, then realizes that it is now, and slowly knelt down, no ... slowly makes his legs give way, first the right, then left, as if he was tired, exhausted, as if he had enough now. Then a gun out of his jacket ... and slowly, while the camera is pointing up excluding it from view, the gun up towards the mouth.
Snake is old. The degeneration of its cells to clone led to a process of premature aging, which can not be stopped in any way. So, just under forty, Snake is old, very old. His body is failing to neurological and muscular, so quick to conclude that this mission needs a suit of infiltration that supports the muscles of his body, to allow him to end the last war.
Snake must fight until the enemy with a series of ailments that afflict his body, no longer able to hold nothing but rest. The tremor shook him, his back hurts, making it impossible to remain folded for too time (location not required to be discovered). It 's a man now proven, and the bar below the health of the psyche is there to witness it, ready to get off every time someone points out how the old man. His status of "hero terminal" is often witnessed also by its intolerance to smoking. Snake is like Napoleon Wilson and Jena Plisskin, two characters who are Carpenter closely related to him (the second in the original Snale Plisskin, was his main inspiration), who try to smoke in any occasione.Ma now the smoke is him an ordeal, and his cough tar is an obvious example. Snake does not give up, persists. Continue to smoke and fight, until this latest mission can not they felt closed in one way or another.
in the game is instilled a sense of pity, suffering, noting that its hero has aged. The transience of life, has never been any similar response of entertainment, not at these levels, not with this persistent pain. Play "Old Snake" means coming in close contact with a reality that sooner or later it's up to everyone, and stay emotionally involved.
All fresco Kojima is reflected in this reading, old age, wisdom, the decline and death. MGS4 can only be the fruit of wisdom, because Kojima now has all the means possible and all the creative freedom necessary to create his masterpiece as he has always dreamed of old age is also the creator, such as that of the video game that is far enough over the years to remember the first Metal Gear, the decline is that of world around us, a world that can not understand the depth of the game, which suggests that the usual soulless blockbuster, death, finally, is the saga of a part of life is not indifferent to Kojima, the end of era, the farewell to the fans.
That this is a country for old men, Kojima reiterates the imposing Liquid Ocelot as the main enemy to Snake. He is twice as old: the body of Ocelot is, but also Ocelot stesso e Liquid lo sono, vecchi nemici, vecchie glorie che ritornano per il gran finale. Il combattimento dell'ultimo capitolo è un massacro fisico, forse ispirato ad un alto film di Carpenter, "Essi Vivono" (la scena in cui Roddy Piper cerca a tutti i costi di mettere gli occhiali a Keith David): i due grandi vecchi si affrontano fino all'ultimo brandello di energia, di forza fisica, di spirito rimasto.
Kojima ci dice che solo chi è vecchio è saggio fino al punto da capire, conosce la storia fino al punto da comprendere, ha le chiavi in mano per aprire il mondo davanti a sé. I giovani, sopravvalutati, sono solo delle figure erronee, fallibili, che vivono del proprio malgoverno, che non ascoltano gli elderly and even laugh at them. There is a lot of Japanese philosophy, the relationship kohai-sensei, but with a reversal of roles that is typical of modern society. Young people think they can govern their lives and their world, while ignoring all planes of reality that their actions are generated.
And that's just the bitterness of old age to bringing regret that ... Yet Kojima gives us hope: Snake, young at heart, old out, is the point of contact between the two worlds, between the youth who now lives in the degeneration, and old age, which seems to have no more escape into a world that is updated with such speed as to leave behind the slowest.
This is the secret of MGS4 ... and remission of sins, another main theme that will find its climax only in the surprise ending - but not much.

whole game is a return to origins, a tribute to the great and terrible saga, which traces all the titles, piece by piece .... which you can tell already from the cover, autocitazionistica maximum. The maturity and popularity of the series is sublimated nell'autocitazione, which is the seal of the achievement of status-symbol. In fact, if the element is present here citazionistico at most, pulling in the ball alone is an indication not so much free hedonism but wink at a world that is domain of all humanity.
For great returns, without spoiling anything, can be redundant to mention the names of the beautiful and ruthless members of the team Snakehound - Laughing Octopus, Raging Raven, Crying Wolf, Screaming Mantis , which obviously refer to the original members Foxhound of the first chapter of MGS, with a touch of schizophrenia that does look like hallucinatory encounters with these cut-scenes boss of Silent Hill. Also present were all key figures of that first episode, in a heartfelt revival that reached its peak when dell'emozionantissimo return to Shadow Moses, a must to close a saga as spectacularly sad questa.Il flashback of Snake with the time of infiltration nell'eliporto MGS Shadow Moses, with the original sequence of the first game, it is also ours, we dream with him at that time ten years ago when we had our hands a historic masterpiece and dozers and did not know it yet.
Open with the exciting "The Best is Yet to Come", and chills followed by the chapter sees Snake set out on the snow to reach the place from which we had labored so much to quit. Memorable voices that echo in the mind of Snake and the shreds of the original dialogues of the first chapter, when he sets foot in certain areas of the island ... reliving moments in history as the first appearance of Liquid Snake, with the launch of Hindi, or sounds disturbanti del massacro dei soldati genetici, perpetrato dal primo leggendario Ninja, Grey Fox.
Sono tutti momenti che Kojima ci doveva, e che giustamente non sono mancati.
L'emozionante scontro tra l'originale Metal Gear Rex e il Metal Gear Ray, che è paragonabile come epicità (citando pedissequamente) alla medesima lotta tra l'arretrato T-800 e l'avveneristico T-1000 di "Terminator 2", è poi il massimo che ogni giocatore storico di MGS possa voler ottenere.
Lo scontro tra Snake e Liquid, inoltre, rappresenta la citazione più sotterranea del gioco ma anche quella più evidente, ovvero Iena Plisskin (Snake/Kurt Russel) che affronta Hawk (Liquid Ocelot/Lee Van Cleef).
Ritorni spettacolari sono quelli di Raiden e Vamp, che per tutto il gioco si rincorreranno e ci rincorreranno, regalando spettacolari e mozzafiato sequenze di combattimento. Raiden, consumato dall'odio dei giocatori di MGS2, a detta dello stesso Kojima, è stato trasformato in un reduce folle, che ha perso tutto e tutti, ma anche in un relitto umano, inguainato nell'involucro hi-tec del Ninja, che ormai rappresenta la perdita dello status di umano e il dolore della sofferenza interiore.
Suo sarà anche il riscatto, che deve ottenere come Snake, ma per tornare a vivere, non per morire degnamente come la sua controparte. E continua il gioco delle parti, perchè questa volta sarà Raiden a soccorrere Snake, and not the other way: in old age to return to the inability to be self-sufficient as young or inexperienced, and this is another taste of the wisdom that gives us the game.

Beyond the emotions that the game gives glowing, do not forget that a job has been done on the plot of the magnitude unimaginable. Any writer will admire the ability to Kojima and his assistant riassimilare twenty years of plot and rework it into a vast sea that has consistently shown that only very few wrinkles and closer to the gamer. The company's impossible ... especially in bringing together in a game only the plot of the three preceding chapters, as if with a single wire we were pulling across the entire plot to unfold before us, with all the wonder of the case.

The game itself shows very few flaws, such as the targeting system, which sometimes makes the tantrums both manual and automatic, this map in the pause menu, which could also be reproduced of HUD Solid Eye, for convenience, and the mechanics of some clashes, including scazzotata / revival with Liquid Ocelot, made in a summary manner as in the first MGS.
Another discordant note is perhaps the learning curve, which is long and high for those who are beginners, but maybe it's a bit tricky even for those few years no longer plays to the series - and as that the last episode is not a recent situation is quite recurrent.
For the rest all goes according to plan. Excellent adding Drebin, the seller of illegal weapons, which at any time can provide what we need, as well as good inventory management and the dynamics of change in weapons. We note the absence of the now inevitable thermal vision system, but the infrared makes you forgive this lack aesthetics.
As for the gameplay, Snake moves well, despite his age, and makes a few false moves. The control system has been greatly improved, and lean against the wall there is now a key note use, instead of the imprecise dial pad to press against the wall. The field of view is also excellent, the best of its kind.
OctoCamo The introduction of the suit is a direct evolution of the system seen in the third chapter, crossed with the theoretical perfection of the mimetic perspective, here mysteriously absent in the plot, probably to make it less sought after during the game. It can be obtained through the acquisition of the title "Big Boss" at the end of the game, but it requires a completion time equal to or less than five hours and thirty minutes (firm), the use of firepower is not lethal, the necessary clause had never been discovered.
Excellent the variety of situations, driven by action sequences to those of normal infiltration, through variations on the theme and the spy mission with stalking in a city of northern Europe, a virtual Prague, adding that extra touch of Spygame was needed. The variety of scenarios does nothing but yell "here, this is the sum of the previous three Metal Gear", and it shows.
calibrated Ben's boss battles, exciting in the right place at the end, even if they do not offer a suitable challenge for those who already know the series system.
The inclusion of Metal Gear Online is also the crown of the project, which will give the title longevity should not be underestimated.

Per quanto riguarda grafica e sonoro è inutile spendere una parola di più. Le animazioni raggiungono lo stato della perfezione in alcune sequenze, mostrando personaggi che ormai vivono di vita propria, con i propri tic e le personali movenze che li rendono tipici. Spettacolare oltre ogni limite il combattimento tra Raiden e Vamp, in questo senso, la migliore sequenza di combattimento mai vista sullo schermo, di qualsiasi arte visiva stiamo parlando, cinema compreso.
La grafica in-game è spettacolarmente indescrivibile, rasentando il fotorealismo in alcuni punti, ma anche pesanti sbavature in altri (un dettaglio per tutti: la spigolosità delle orecchie dei personaggi, ma anche il dettaglio delle mani).
The soundtrack, by the book, has nothing to plead, and Harry Gregson-Williams has done a mammoth task. The drama of MGS4 is patched up piece by piece from the soundtrack, which follows each of them with great pathos. Like every great story, could not miss the aural excitement here at the highest levels of the saga ... and include some repechages a must, as the themes of the old games listen to them again with "i-pod," or the aforementioned piece, "The Best is Yet to Come", prophetic title that has done nothing to prepare for this subtly .

Needless to be pedantic. MGS4, even for bastiancontrari, is a game to play, to live, to suffer and to assimilate. And 'the game of our generation, the pinnacle of technology and media feeling that this young man has reached the necessary step for further processing, for a new leap forward.
Whoever loses this opportunity, to live the story when the opportunity allows, loses an important part of world heritage site in the near future. MGS4 is this heritage that next step that video games have reached, with great difficulty, a game that can not fail to be placed as the cornerstone for future developments, as well as Kojima, despite various criticisms and accusations, it can not be seen as arrival point for future game designers.

Snake So let us, bitter, defeated, although the winner. His are the last lines of the game, the last shots, while facing her past in a more direct way possible. His is the chance to close the accounts for ever, to close the circle of life, giving meaning to its nature, its existence, its purpose. All that seems to have earned privileges, which we unfortunately we can not always have.
Snake, the hero can perfect the prototype, is a healthy carrier of the germ of humanity, which makes him impotent, flawed and fallible, sometimes even naive. Snake, and then right when he calls himself a "non-hero." It 's just a man who tries to do what they can, hoping to be able to resist to the last.
Snake for years sought to change the world with its missions, and the people who supported him. But the lighting may have hit the man behind the whole saga, the beginning of all things, The Boss, Big Boss was killed by the third episode. These are his words that seal the experience of MGS4, spoken from the lips of the character that best interpret them.
"Ours is not a struggle to change the world ... but it's a struggle to ensure that the world will always remain as is."

Farewell snake, that you only have you been able to dropping the eden.

Links:

MGS4 Konami Official Site

Kojima Production

Album:

Metal Gear Solid 4 - Guns of the Patriots